Resend 0.7 skin change if it got filtered by the server

This commit is contained in:
ChillerDragon 2024-03-30 13:32:50 +08:00
parent 387a70ce8b
commit 10fbd085fc
1 changed files with 27 additions and 0 deletions

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@ -2439,6 +2439,33 @@ void CGameClient::SendSkinChange7(bool Dummy)
bool CGameClient::GotWantedSkin7(bool Dummy)
{
// validate the wanted skinparts before comparison
// because the skin parts we compare against are also validated
// otherwise it tries to resend the skin info when the eyes are set to "negative"
// in team based modes
char aSkinParts[protocol7::NUM_SKINPARTS][protocol7::MAX_SKIN_ARRAY_SIZE];
char *apSkinPartsPtr[protocol7::NUM_SKINPARTS];
int aUCCVars[protocol7::NUM_SKINPARTS];
int aColorVars[protocol7::NUM_SKINPARTS];
for(int SkinPart = 0; SkinPart < protocol7::NUM_SKINPARTS; SkinPart++)
{
str_copy(aSkinParts[SkinPart], CSkins7::ms_apSkinVariables[(int)Dummy][SkinPart], protocol7::MAX_SKIN_ARRAY_SIZE);
apSkinPartsPtr[SkinPart] = aSkinParts[SkinPart];
aUCCVars[SkinPart] = *CSkins7::ms_apUCCVariables[(int)Dummy][SkinPart];
aColorVars[SkinPart] = *CSkins7::ms_apColorVariables[(int)Dummy][SkinPart];
}
m_Skins7.ValidateSkinParts(apSkinPartsPtr, aUCCVars, aColorVars, m_pClient->m_TranslationContext.m_GameFlags);
for(int SkinPart = 0; SkinPart < protocol7::NUM_SKINPARTS; SkinPart++)
{
if(str_comp(m_aClients[m_aLocalIds[(int)Dummy]].m_aaSkinPartNames[SkinPart], apSkinPartsPtr[SkinPart]))
return false;
if(m_aClients[m_aLocalIds[(int)Dummy]].m_aUseCustomColors[SkinPart] != aUCCVars[SkinPart])
return false;
if(m_aClients[m_aLocalIds[(int)Dummy]].m_aSkinPartColors[SkinPart] != aColorVars[SkinPart])
return false;
}
// TODO: add name change ddnet extension to 0.7 protocol
// if(str_comp(m_aClients[m_aLocalIds[(int)Dummy]].m_aName, Dummy ? Client()->DummyName() : Client()->PlayerName()))
// return false;